Fierce Excerpts: What makes an awesome Creative Director?

by | Jun 8, 2015 | Fierce Excerpts

Now Reading | 18 Things Great Creative Directors Do Every Day.

http://www.adweek.com/news/advertising-branding/18-things-great-creative-directors-do-every-day-165214

I have been a Creative Director now for almost 15 years and before that, I worked under some pretty awesome Creative Directors myself. I loved this little article because I agreed 100% with all 18 activities. If you are on the track to be a Creative Director in your career or if you are one currently, check out this great little list of things to incorporate into your daily routine. My one rule (beside edit!) as a Creative Director is to always let me see the work first before our clients. This way I can personally assure the level of excellence of the work and take responsibility for it if anything is wrong. Great advice especially on #10. Creatives work hard and often behind the scenes. When a client praises the work I send from the agency, I always forward that on to the team. They deserve–and need–to hear how happy our clients are with all of their wonderful ideas. A Creative Director is never in it alone. They have a dedicated, hard working, and talented team working alongside them every day. Learn from the mistakes and take time to pop a bottle of champagne and celebrate the good moments.

1. Set the creative standards and objectives so that everyone understands them

People need to know what the bar is and what’s expected of them. Higher is better. But be clear with expectations and examples, especially if you are trying to effect change and improve the work moving forward.

2. Be approachable and accessible, and eliminate any anxiety

You’re the new CD and there are creative people already working in your department. They’ll be nervous, anxious to know what this means for them personally, and they’ll be eager to know what you’re all about.

3. Find out what your staff thinks about the work and solicit their suggestions for how to make it better

You want to know how they feel about their output and they want to know you’re willing to hear their suggestions. They’ll appreciate that you’re listening and you’ll get a fast sense of whether they share the same standards as you.

4. Create a culture of honest engagement

Allow anyone at any level to speak their mind, throw in an idea, or express their opinion about the work. It’s ultimately your decision, and you have to make it, but if people feel they can be honest, you’ll have a much better culture.

5. Be specific and constructive when you review work

We’ve all heard it: “That’s just not doing it for me.” What kind of feedback is that? Any CD can say that. It’s meaningless. A good CD gives feedback that’s useful. Why exactly isn’t it working? Is there a kernel of a good idea in there? If so, find it. If not, suggest angles and directions so the team knows where to go. Making them play a guessing game is the worst thing a CD can ever do.

6. Do some work yourself, but not the plum assignments

This is always tricky. If you do the work, you risk competing with your teams. On the other hand, they’ll respect your opinions about their work if they know you can still bring it. The key is to give them the best assignments, and then do something great with the one you keep for yourself.

7. Give people a fair chance, but get rid of the duds

A creative department isn’t as good as its best talent. It’s only as good as its worst. If you’ve done all of the above but still have people who aren’t delivering the work that makes your organization or agency famous, they need to move on.

8. Hire people better than you

Some CDs have a hard time with this, either out of insecurity or not wanting to get shown up. But you’re evaluated by the level of talent you attract and the work you inspire them to make. They might even teach you a think or two.

9. Be able to save the day, but try not to

You shouldn’t have to save the day at the last minute. But just in case, make sure you’re invested enough in the problem so that you can if absolutely necessary. Don’t look for the chance to do so, but if duty calls, be there.

10. Take the blame, not the credit

If you’ve approved the work, then stand behind it. If it bombs or gets rejected, take the blame yourself. If it’s a smash success, give the credit to those who did it and stay in the background.

11. Spend your time turning 9/10s into 10/10s

Trying to get work that’s a two or a three to be a three or a four is a total waste of time. A four may be better than a three, but it still sucks. You’re better off trying to get the nine work to a 10.

12. Create healthy competition, but avoid relentless shootouts

Shootouts for every assignment are a great way to demoralize the department. No one owns the work, and people can feel that they don’t have to be responsible for cracking the problem. But a little competition is good. Friendly rivalries, where individuals or teams see their peers’ work and use it as inspiration to make their ideas better, are a good thing.

13. Stay out of the way

Give your creatives space. If you’ve laid out the objectives and standards, and they know you’re giving them responsibility, then let them do the work. If you’re approachable and accessible, they’ll find you when they need you. But do hold them accountable.

14. Know that everyone is different

I made the mistake of trying to fit people to a job, rather than define the jobs to people’s strengths and capabilities. All creative people are individuals. They think, concept and generate ideas using different approaches. Learn how your teams work and create so that you can help them but also apply their talents in the right ways to the right assignments.

15. Don’t accept mayhem as the standard

A lot of creative departments and agencies hide behind the fact that the process is inherently messy to avoid managing it at all. But delivering briefs too late in the process, changing things at the last minute, suddenly remembering that you need four more executions, neglecting to review the work on schedule—most of that is totally avoidable with some planning.

16. Have a great creative manager

Recruit and retain someone really good to handle the organization, scheduling, team assignments, etc. You don’t want your job to become overly administrative. Your focus should stay on the work, ideas and execution.

17. Don’t burn people out

Some organization will help. But make your teams take vacations and weekends off. At least sometimes. Getting recharged and getting away help everyone find new sources of inspiration that will inevitably make them more creative and productive.

18. Be kind and generous

Creative people can be fragile. Let’s face it, we’re all a combination of insecurity and bravado. So be gentle. Be kind. Be generous with your time and your praise when it’s deserved.